The place feels familiar and alien at the same time, abandoned buildings and ships lay around the place, visual clues for a place that’s almost corrupted and out of shape. The island is a mixture of jagged rocks, wind swept plants and beautiful skies that make you just stand still for a while and take it all in. Thankfully it delivers in all aspects with its visual beauty. Because there’s no interaction with the environment or frenetic action sequences to distract you, the graphic design has to something amazing for you look at while exploring. When you’re making a game such as this, your visuals need to be of a very high standard. You can’t die in Dear Esther, there’s a nice trippy cut scene that happens if you wander into the sea or fall off a cliff before you’re placed back where you previously were. Later we find more divisive clues to the conclusion of the story, and there are moments in the design where different objects will appear randomly, giving you different interpretations to the events. We know there is a missing lover and something has happened to their relationship. ![]() You have to draw together the clues and find some of the answers in the gaps. It gives hints of a narrative, but doesn’t just fill it with exposition. The voice-over is poetic, fragmented and dreamy. Down a gully, books lay strewn impossibly on the rocky floor, candles are lit across the beach, but no one is around and painted mathematical signs fill the cave walls in glowing neon colors. It’s a place that isn’t quite real and things aren’t what they seem. The writing and design of the narrative is unearthly in its concept. Now the story is the key here and this is where it gets interesting. As you journey the landscape, the game reveals its clues and mysteries that are both complicated and emotionally powerful. You play as a man who walks around the island like a lost soul, trying to collect fragments of his story told through voice-over, images and sound. The game is an explorative, dreamlike mystery set on a Hibernian island. It started out as a Half Life 2 mod in 2008, and eventually got turned into the successful version we have with us today. Made by the award winning team, The Chinese Room, who scored a huge hit with last years Everyone’s Gone to Rapture, this is the console version of the first game they produced for PC and Mac in 2012. Dear Esther is now another one for my compendium of game art. ![]() I own games like Inside, that I will never ever get rid of, or trade in, or swap, because I have it as part of my art collection. I think a piece of art is something that speaks to you personally and makes you experience something, or feel something that is hard to put into words. The Official Trailer For Dear Esther: Landmark Edition.Can a game be a piece of art? This debate has raged hard for the last decade or so and I think the answer is a defining yes. The game’s price has been reduced to free so checking out will not cost you anything. ![]() ![]() To get your copy, simply add the game to your cart, and click checkout. “’A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.’Dear Esther immerses you in a stunningly realized world, a remote and desolate island somewhere in the outer Hebrides.Īs you step forwards, a voice begins to read fragments of a letter: ‘Dear Esther…’ – and so begins a journey through one of the most original first-person games of recent years.Ībandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt, and redemption.” Head on over to Steam to grab your free copy of Dear Esther: Landmark Edition. Free Loot, Get Your Free Loot Right Here! Immerse yourself in a stunningly realized world.
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